"> The House in the Pines ยท Alien AI Idea Vault & Specimen Archive
THE HOUSE IN THE PINES

EVERY
SCREEN
WORTH
PAUSING ON

THE HOUSE IN THE PINES ARCHIVE
USFS STATION 09 // 48ยฐ14'N 121ยฐ38'W | 142.8 MHz VHF LOCK

247 visual sheets, 20 tactical survival props, and 4 narrative endings captured at frame-accurate fidelity.

An atmospheric 1984 psychological horror game project and living engineering archive. Every capture, heightmap, and circuit simulation is frame-accurate and verified for Roblox engine deployment.

8 Saved Ideas
247 Reference Sheets
20 Tactical Props
4 Endings
16 Tasks
ST-09 // SEC-01 EXEC COMMAND CENTER ยท REAL TELEMETRY & PRODUCTION METRICS

Project Command Center

Real-time project telemetry derived directly from working systems: release checklist completion, verified QA bug resolutions, production assets, and Roblox gameplay milestones.

โ— Live Synchronized
Release Checklist 16 Tasks
0%
Calculating completed release tasks...
QA Verification 100% Passing
5 / 5
Verified QA bugs resolved (Audio, YouTube, Reset Modal, AI REST, Vault Bridge).
Assets On Disk Verified Real
276
247 Production Assets (152 Visual Sheets ยท 36 Terrain Maps ยท 20 Props ยท 6 Audio Tapes ยท 4 Luau Modules).
โœ“ 0 Missing Files Detected
Active Milestone Phase 3 Active
Gameplay Systems
Next: Roblox Studio Luau Import & Playable Forest Approach Prototype.
โ˜‘ Manage Checklist โ˜Š Gameplay Systems Graph โŸจ/โŸฉ Inspect Luau Code
ST-09 // SEC-02 INTEL CORE // THOUGHT CAPTURE MATRIX

Your Idea Vault

Every idea worth keeping, in one place.

ST-09 // SEC-03 TRANSMISSION ARCHIVE // ALIEN RESEARCH SPECIMENS

Curated Collections & Artifacts

A horizontal sequence of declassified Pacific Northwest anomalies, terrain features, and tactile survival apparatus. Scroll horizontally or use navigation arrows to inspect.

1 / 8
ST-09 // SEC-04 MULTI-INTELLIGENCE INTERFACE ยท 6 PROVIDERS

Access another intelligence.

Six specialized models. One creative workspace. Explore ideas, solve complex Luau architecture puzzles, analyze game lore, and build something extraordinary.

Gemini (Requires Key) โ€ข ChatGPT (Requires Key) โ€ข Claude (Requires Key) โ€ข OpenRouter (Requires Key) โ€ข DeepSeek (Requires Key) โ€ข Mistral AI (Requires Key)
Unconfigured ยท Requires Key

Gemini

Creative exploration, massive context windows, multimodal sensory reasoning, and atmospheric horror ideation.

Open Gemini โ†—
Unconfigured ยท Requires Key

ChatGPT

Core gameplay loop design, pacing, tension mechanics, and procedural NPC behavior trees.

Open ChatGPT โ†—
Unconfigured ยท Requires Key

Claude

Nuanced psychological horror, environmental storytelling, deep prose, and narrative pacing.

Open Claude โ†—
โฎ‘
Unconfigured ยท Requires Key

OpenRouter

Universal routing across hundreds of open & proprietary models (Llama 3.3, Claude, GPT, DeepSeek, Mistral).

OpenRouter โ†—
โ—‰
Unconfigured ยท Requires Key

DeepSeek

Advanced chain-of-thought mathematical reasoning (R1) and robust Roblox Luau script generation (V3).

Open DeepSeek โ†—
Unconfigured ยท Requires Key

Mistral AI

Fast, high-efficiency European frontier models with specialized code synthesis (Codestral) and compact footprint.

Open Mistral โ†—
MODEL:
โœฆ

Unified Multi-Intelligence Studio

Send an instruction, attach genuine project files (Luau scripts, lore, circuit systems), or explore horror mechanics for The House in the Pines.

ST-09 // SEC-05 First Release Story ยท Core Survival Loop ยท 4 Narrative Endings

The Last Light

A focused, high-tension acoustic horror experience told through the shelter architecture, 30A circuit management, shortwave radio frequencies, and sculpted pine valley.

What Happens

You arrive for a night caretaker shift at an isolated shelter deep in the pines. Soon after dusk, a storm triggers a mudslide across the mountain road, leaving the locked front trail gate as the only route out. Power fails across the property, and the woods grow cold.

Pinned to the porch post, a handwritten warning from the previous caretaker, June Vale, leaves one vital rule:

โ€œKeep the porch light on. If someone calls your name from the trees, donโ€™t answer.โ€ [UV: ๐Ÿ“ป TUNE 142.8 BEFORE DAWN ยท ENTITY DETECTED AT 20 STUDS]

Inside the house, Juneโ€™s 6 hidden cassette logs, Polaroids, and the shelter guestbook reveal that hikers have vanished along the ravine trailโ€”and the voices calling from the treeline are mimicked echoes. By balancing the cabinโ€™s 30A fuse box, cranking the shed generator, and tuning the cellar shortwave radio to 142.8 MHz, you can lock The Visitor in a listening trance long enough to sprint for the dawn gate.

4 Playable Narrative Endings

Every shift concludes with a Polaroid Shift Report Card grading stealth, power uptime, and clues discovered.

INTERACTIVE CLIMAX DECISION ENGINE // NIGHT SHIFTS 1 โ€“ 3

Survivor Climax & 4 Endings Decision Simulator

Make critical tactical calls across the 3 night shifts. Balance the 30A cabin power grid, investigate shortwave frequencies, and see if you can trigger Ending 4: The Sunrise Beacon.

CURRENT TIME 02:00 AM (SHIFT 1)
POWER LOAD 25A / 30A (STABLE)
ENTITY PROXIMITY 90 STUDS (DISTANT)
ENDING UNLOCKED IN SURVIVAL
PHASE 1: THE WASHOUT

02:00 AM • Culvert Road Landslide

Heavy mountain gale and torrential rain have triggered a mudslide blocking the access road. The cabin porch light flickers against the tree line. Something tall is standing just beyond the birch perimeter.

ST-09 // SEC-06 Interactive Spatial Blueprint ยท 12 Valley Station Pins

Interactive Valley & Landmark Map Explorer

Click any of the 12 numbered pins on the valley map below to inspect its exact Roblox Studio elevation (Y), key items, surface noise risk, Visitor AI behavior, and reference sheet.

Interactive top-down terrain map of The House in the Pines
Core Progression ยท Zone 01

1. Locked Escape Gate & Trailhead

The only exit from the valley after the storm landslide blocks the mountain highway. Requires the Heavy Brass Gate Key and an active Cellar Radio distraction at 06:00 Dawn.

  • Roblox ElevationY: +8.0m (Southwest Valley Mouth)
  • Key Items & CluesTape #02 ยท Heavy Padlock ยท Dawn Exit
  • Surface Noise RiskMedium (Wet Dirt & Gravel ยท 1.0x)
  • Visitor AI ActivityGuarded until Cellar Radio is tuned
ST-09 // SEC-07 44 Terrain Files (Sheets 00โ€“35 + Import Maps) ยท Hypsometric Contours ยท NavMesh Slopes ยท 12 3D Isometric Cutaway Dioramas

Terrain & World Engineering Suite

Switch between all 31 interactive terrain & 3D isometric cutaway sheets below, or download the 6 1024ร—1024 maps (Heightmap, Colormap, Biome Splatmap, Water/Excavation Mask, Hypsometric Contour Map, and Slope/NavMesh Heatmap).

๐Ÿ‚ Synchronized Environment: Atmospheric Baseline (1984 USFS Grid ยท Sheet #10)
Open Full Terrain Gallery โ†’
Terrain technical reference sheet
Interactive Terrain Inspector

Full-World Master Topographical & Landmark Map

Unified 2048ร—2048 stud master layout connecting the First-Release Shelter Property with all Expansion Landmarks.

  • Primary Metric2048 ร— 2048 Studs
  • Elevation / Acoustic0m Ravine to +45m Ridge
  • Key Zones6 Core + 7 Expansion
  • Roblox Import Size2048 ร— 180 ร— 2048 Studs

Tip: Click the large terrain sheet to inspect at full 2752ร—1536 resolution.

ST-09 // SEC-08 USFS PACIFIC NORTHWEST SURVIVAL ARSENAL // 20-ITEM TACTICAL HARDWARE SUITE

Tactical Prop Vault & 3D Interactive Inspection Deck

Twenty ultra-high-definition 2560×1440 engineering schematics, exploded assemblies, stud bounding dimensions, and production Luau interaction scripts for all key survival gear in 'The House in the Pines'. Engineered to AAA 20-year veteran specifications.

FILTER //
20 of 20 Props
1984 Rayovac Caretaker Brass Flashlight LIGHTING // ESSENTIAL
PROP #01 // USFS-DWG-09-PRP-01 ROBLOX PBR

1984 Rayovac Caretaker Brass Flashlight

Dual-Filament Krypton Bulb & Knurled D-Cell Cylinder

BOUNDS: 0.6 x 2.2 x 0.6 studs (16.8 x 61.6 x 16.8 cm)
BUDGET: 340 Tris (LOD0) | 180 Tris (LOD1)
SURFACE: Aged Brass (Metalness: 0.85, Roughness: 0.35)

Standard USFS forestry issue flashlight. Polished parabolic reflector projects a 62ยฐ cone up to 45 studs. Staggers The Visitor for 3.0 seconds when aimed directly at its face, but depletes D-cell battery over 180 seconds.

</> View Production Luau Interaction Script
-- FlashlightController.client.luau
local Players = game:GetService("Players")
local Tool = script.Parent
local Light = Tool.Handle:WaitForChild("SpotLight")
local ClickSfx = Tool.Handle:WaitForChild("ClickSound")

local battery = 100
local isActive = false

Tool.Activated:Connect(function()
    isActive = not isActive
    Light.Enabled = isActive and (battery > 0)
    ClickSfx:Play()
end)

task.spawn(function()
    while true do
        task.wait(1)
        if isActive and battery > 0 then
            battery = math.max(0, battery - (100 / 180))
            if battery < 15 then
                Light.Brightness = math.random() > 0.3 and 2.5 or 0.2
            end
            if battery == 0 then Light.Enabled = false end
        end
    end
end)
Inspect 4K 2560px PNG
Bussman 30A Industrial Ceramic Cartridge Fuse ELECTRICAL // CRITICAL
PROP #02 // USFS-DWG-09-PRP-02 ROBLOX PBR

Bussman 30A Industrial Ceramic Cartridge Fuse

Safe-Zone Substation Circuit Overcurrent Cartridge

BOUNDS: 0.4 x 1.4 x 0.4 studs (11.2 x 39.2 x 11.2 cm)
BUDGET: 210 Tris (LOD0) | 110 Tris (LOD1)
SURFACE: Alumina Ceramic & Machined Brass Caps

Calibrated overcurrent protector for Station 09's 240V safe-zone transformer. Rated for 30.0A continuous. Secondary thermal notch ruptures at 35.2A in 0.85s if excess load is demanded. 4 replacement units exist across the valley.

</> View Production Luau Interaction Script
-- SubstationFuseServer.server.luau
local FuseBox = script.Parent
local Prompt = FuseBox:WaitForChild("ProximityPrompt")
local PowerEvent = game:GetService("ReplicatedStorage").Events.PowerRestored

Prompt.Triggered:Connect(function(player)
    local char = player.Character
    local fuseTool = char and char:FindFirstChild("30A_Fuse")
    if fuseTool then
        fuseTool:Destroy()
        FuseBox.ClunkSound:Play()
        FuseBox.Sparks:Emit(25)
        FuseBox.FuseMesh.Transparency = 0
        Prompt.Enabled = false
        PowerEvent:FireAllClients(true)
    end
end)
Inspect 4K 2560px PNG
Orion 12-Gauge Break-Action Flare Launcher FIREARM // PYROTECHNIC
PROP #03 // USFS-DWG-09-PRP-03 ROBLOX PBR

Orion 12-Gauge Break-Action Flare Launcher

High-Impact Polymer Aerial Distress & Stagger Pistol

BOUNDS: 0.5 x 1.8 x 1.5 studs (14.0 x 50.4 x 42.0 cm)
BUDGET: 680 Tris (LOD0) | 340 Tris (LOD1)
SURFACE: Safety Orange Polymer & Parkerized Steel Barrel

Single-shot break-action emergency marine launcher. Fires red phosphorus aerial shells reaching 500ft altitude apex with 20s burn time. Ground detonation halts Entity charges instantly for 6.0s.

</> View Production Luau Interaction Script
-- FlareLauncherServer.server.luau
local Debris = game:GetService("Debris")
local Tool = script.Parent
local FireEvent = Tool:WaitForChild("FireFlare")

FireEvent.OnServerEvent:Connect(function(player, targetCFrame)
    local flare = Instance.new("Part")
    flare.Size = Vector3.new(0.3, 0.3, 0.8)
    flare.CFrame = Tool.Muzzle.CFrame
    flare.Color = Color3.fromRGB(255, 60, 40)
    
    local velocity = Instance.new("LinearVelocity", flare)
    velocity.VectorVelocity = targetCFrame.LookVector * 180
    velocity.MaxForce = 1e5
    
    flare.Parent = workspace
    Debris:AddItem(flare, 20)
end)
Inspect 4K 2560px PNG
Sony TCM-7 Analog Micro-Cassette Dictaphone FORENSIC // AUDIO
PROP #04 // USFS-DWG-09-PRP-04 ROBLOX PBR

Sony TCM-7 Analog Micro-Cassette Dictaphone

Portable Voice Dictaphone & Mimic Acoustic Detector

BOUNDS: 1.2 x 1.8 x 0.5 studs (33.6 x 50.4 x 14.0 cm)
BUDGET: 520 Tris (LOD0) | 260 Tris (LOD1)
SURFACE: Brushed Anodized Aluminum & Smoked Acrylic

Handheld magnetic tape dictaphone with analog VU meter. Plays back all 6 hidden June Vale Audio Cassette Logs (Tapes #1โ€“#6) discovered across Shelter 09. Tape #6 contains June Vale's final distress dispatch revealing the entity's acoustic mimicry origin and the 142.8 MHz carrier trance frequency.

</> View Production Luau Interaction Script
-- DictaphoneClient.client.luau
local Tool = script.Parent
local PlayAudio = Tool.Handle:WaitForChild("TapeAudio")
local MotorHum = Tool.Handle:WaitForChild("MotorHum")

Tool.Activated:Connect(function()
    if PlayAudio.IsPlaying then
        PlayAudio:Stop()
        MotorHum:Stop()
    else
        MotorHum:Play()
        task.wait(0.4)
        PlayAudio:Play()
    end
end)
Inspect 4K 2560px PNG
1928 Storm Cellar Master Skeleton Key SECURITY // KEY
PROP #05 // USFS-DWG-09-PRP-05 ROBLOX PBR

1928 Storm Cellar Master Skeleton Key

Cold-Rolled Cast Iron Master Key with Embossed #09

BOUNDS: 0.3 x 1.6 x 0.6 studs (8.4 x 44.8 x 16.8 cm)
BUDGET: 180 Tris (LOD0) | 90 Tris (LOD1)
SURFACE: Pitted Cast Iron with Heavy Surface Rust Patina

Ornate trefoil bow stamped '09'. Unlocks the heavy padlocked storm cellar doors behind the cabin, granting access to the underground diesel generator vault and radio battery rack.

</> View Production Luau Interaction Script
-- CellarDoorScript.server.luau
local TweenService = game:GetService("TweenService")
local CellarDoor = script.Parent
local LockPrompt = CellarDoor:WaitForChild("ProximityPrompt")

LockPrompt.Triggered:Connect(function(player)
    local key = player.Character:FindFirstChild("CellarKey")
    if key then
        key:Destroy()
        CellarDoor.UnlockSound:Play()
        TweenService:Create(CellarDoor.Hinge, TweenInfo.new(1.8), {CFrame = CellarDoor.OpenCFrame.Value}):Play()
        LockPrompt.Enabled = false
    end
end)
Inspect 4K 2560px PNG
Cast-Iron Timber Sluice Gate T-Wrench INDUSTRIAL // PUZZLE
PROP #06 // USFS-DWG-09-PRP-06 ROBLOX PBR

Cast-Iron Timber Sluice Gate T-Wrench

48-Inch Municipal Water Control Valve Key

BOUNDS: 1.8 x 3.6 x 0.5 studs (50.4 x 100.8 x 14.0 cm)
BUDGET: 240 Tris (LOD0) | 120 Tris (LOD1)
SURFACE: Chipped Safety Yellow Enamel & Forged Steel

Heavy two-handed 48-inch steel T-wrench with 2.0-inch square female socket head. Required to turn the floodgate spindle at the sawmill to drain 8,000 gallons from Mine Adit #4. Slows player sprint speed by 25%.

</> View Production Luau Interaction Script
-- SluicePuzzleController.server.luau
local SluiceValve = script.Parent
local WaterPlane = workspace.TerrainWaterPlane
local rotations = 0

function OnTurn(player)
    rotations += 1
    SluiceValve.RatchetSound:Play()
    if rotations >= 3 then
        game:GetService("TweenService"):Create(WaterPlane, TweenInfo.new(6), {Position = WaterPlane.Position - Vector3.new(0, 14, 0)}):Play()
    end
end
Inspect 4K 2560px PNG
USFS Improvised Tripwire Perimeter Alarm DEFENSE // EARLY WARNING
PROP #07 // USFS-DWG-09-PRP-07 ROBLOX PBR

USFS Improvised Tripwire Perimeter Alarm

Twin-Bell Mechanical Clock & Monofilament Sear Rig

BOUNDS: 0.8 x 1.2 x 0.8 studs (22.4 x 33.6 x 22.4 cm)
BUDGET: 480 Tris (LOD0) | 220 Tris (LOD1)
SURFACE: Chrome Bell Plating & Weathered Stamped Tin Case

Improvised tripwire early warning trap rigged with 50-lb monofilament line and spring sear. When tripped, rings twin bells at 95 dB for 12s, providing an 8-second early warning before the Mimic reaches the cabin porch.

</> View Production Luau Interaction Script
-- TripwireTrap.server.luau
local Trap = script.Parent
local Wire = Trap.TripLine
local AlarmSfx = Trap.Clock.AlarmSound

Wire.Touched:Connect(function(hit)
    local char = hit.Parent
    if char and (char:FindFirstChild("Humanoid") or char.Name == "MimicEntity") then
        Wire:Destroy()
        AlarmSfx:Play()
    end
end)
Inspect 4K 2560px PNG
Magnesium Chemical Distress Road Flare SURVIVAL // ILLUMINATION
PROP #08 // USFS-DWG-09-PRP-08 ROBLOX PBR

Magnesium Chemical Distress Road Flare

15-Minute 2,000ยฐF Phosphor Chemical Torch

BOUNDS: 0.35 x 2.0 x 0.35 studs (9.8 x 56.0 x 9.8 cm)
BUDGET: 260 Tris (LOD0) | 130 Tris (LOD1)
SURFACE: Paraffin Coated Kraft Tube & Wire Tripod Stand

Handheld or deployable chemical road flare burning at 2,000ยฐF. Emits 1,200 lumens of red light and creates an impenetrable 15-stud temporary safe-haven circle for 90 seconds during cabin transformer outages.

</> View Production Luau Interaction Script
-- RoadFlareLogic.server.luau
local Flare = script.Parent
local Light = Flare.PointLight
local Fire = Flare.FireParticles

task.spawn(function()
    for t = 90, 0, -1 do
        task.wait(1)
        Light.Brightness = 2.5 + math.random() * 0.5
    end
    Fire.Enabled = false
    Light.Enabled = false
    Flare.Smoke:Emit(50)
    task.wait(5)
    Flare:Destroy()
end)
Inspect 4K 2560px PNG
USFS 30-Liter Waxed Canvas Field Rucksack EQUIPMENT // INVENTORY
PROP #09 // USFS-DWG-09-PRP-09 ROBLOX PBR

USFS 30-Liter Waxed Canvas Field Rucksack

6-Slot Expansion Pack with Oiled Leather Straps

BOUNDS: 2.4 x 2.8 x 1.6 studs (67.2 x 78.4 x 44.8 cm)
BUDGET: 820 Tris (LOD0) | 390 Tris (LOD1)
SURFACE: 18oz Olive Drab Waxed Canvas & Antiqued Brass

Expands survivor carrying capacity from 3 to 6 active inventory hotbar slots. Welds rigidly to UpperTorso. Found inside the Radio Watchtower emergency locker.

</> View Production Luau Interaction Script
-- BackpackEquipServer.server.luau
local BackpackItem = script.Parent
local Prompt = BackpackItem:WaitForChild("ProximityPrompt")

Prompt.Triggered:Connect(function(player)
    local char = player.Character
    if char and not char:FindFirstChild("EquippedRucksack") then
        BackpackItem:Destroy()
        local visualPack = script.VisualMesh:Clone()
        visualPack.Name = "EquippedRucksack"
        visualPack.Parent = char
        player:SetAttribute("MaxInventorySlots", 6)
    end
end)
Inspect 4K 2560px PNG
Civil Defense Emergency Medical Steel Tin MEDICAL // TRAUMA
PROP #10 // USFS-DWG-09-PRP-10 ROBLOX PBR

Civil Defense Emergency Medical Steel Tin

Stamped Sheet Steel Container with 2 Trauma Applications

BOUNDS: 1.8 x 1.2 x 0.9 studs (50.4 x 33.6 x 25.2 cm)
BUDGET: 440 Tris (LOD0) | 210 Tris (LOD1)
SURFACE: Powder-Coated Sheet Steel with Stenciled Red Cross

1978 Department of Civil Defense surplus first aid kit. Contains 2 applications. Restores 45 HP and instantly removes Bleeding and Limp status effects caused by entity claw strikes.

</> View Production Luau Interaction Script
-- MedkitItemScript.server.luau
local Tool = script.Parent
local uses = 2

Tool.Activated:Connect(function()
    local char = Tool.Parent
    local hum = char and char:FindFirstChild("Humanoid")
    if hum and hum.Health < hum.MaxHealth and uses > 0 then
        uses -= 1
        hum.Health = math.min(hum.MaxHealth, hum.Health + 45)
        char:SetAttribute("IsLimping", false)
        Tool.BandageSfx:Play()
        if uses <= 0 then Tool:Destroy() end
    end
end)
Inspect 4K 2560px PNG
Double-Spring Serrated Steel Bear Trap TACTICAL // TRAP
PROP #11 // USFS-DWG-09-PRP-11 ROBLOX PBR

Double-Spring Serrated Steel Bear Trap

Tempered Leaf Spring Ground Immobilizer & Swivel Chain

BOUNDS: 2.8 x 0.8 x 2.8 studs (78.4 x 22.4 x 78.4 cm)
BUDGET: 760 Tris (LOD0) | 360 Tris (LOD1)
SURFACE: Cold-Forged Carbon Steel with Surface Rust Patina

Heavy perimeter trap with interlocking serrated steel jaws. When stepped on, snaps shut with 140dB metal clatter and immobilizes The Visitor for 8.0 seconds. Can be placed anywhere on valley terrain.

</> View Production Luau Interaction Script
-- BearTrapScript.server.luau
local Trap = script.Parent
local TriggerPan = Trap.TriggerPan
local isArmed = true

TriggerPan.Touched:Connect(function(hit)
    if not isArmed then return end
    local target = hit.Parent
    if target and target:FindFirstChild("HumanoidRootPart") then
        isArmed = false
        Trap.SnapSound:Play()
        Trap.JawsCloseAnim:Play()
        target.HumanoidRootPart.Anchored = true
        task.wait(8.0)
        target.HumanoidRootPart.Anchored = false
    end
end)
Inspect 4K 2560px PNG
AN/PVS-7 Gen-3 Military Night Vision Goggles MILITARY // OPTIC
PROP #12 // USFS-DWG-09-PRP-12 ROBLOX PBR

AN/PVS-7 Gen-3 Military Night Vision Goggles

Head-Mounted 530nm P43 Green Phosphor Binocular Unit

BOUNDS: 1.4 x 1.2 x 1.6 studs (39.2 x 33.6 x 44.8 cm)
BUDGET: 910 Tris (LOD0) | 450 Tris (LOD1)
SURFACE: Molded Matte Nylon & Coated Germanium Optical Lenses

Passive infrared intensifier using Gallium Arsenide photocathode. Provides monochrome 530nm green vision in total darkness. Under NVG, The Visitor's disguised human skin shows zero heat, while its biological core glows incandescent bright white.

</> View Production Luau Interaction Script
-- NightVisionClient.client.luau
local Lighting = game:GetService("Lighting")
local Tool = script.Parent
local isNVG = false
local cCorrection = Lighting:WaitForChild("NVG_Correction")

Tool.Equipped:Connect(function()
    isNVG = true
    cCorrection.TintColor = Color3.fromRGB(100, 255, 120)
    cCorrection.Enabled = true
    Tool.Handle.PowerOnSfx:Play()
end)

Tool.Unequipped:Connect(function()
    isNVG = false
    cCorrection.Enabled = false
end)
Inspect 4K 2560px PNG
1978 Coleman Dual-Mantle Gas Lantern #220J LIGHTING // HIGH-LUMINANCE
PROP #13 // USFS-DWG-09-PRP-13 ROBLOX PBR

1978 Coleman Dual-Mantle Gas Lantern #220J

Pressurized White Gas, Pyrex Globe & Dual Silk Mantles (300 CP)

684 TRIS WHITE GAS +1.2 SANITY/S
Midland NOAA Weather Alert Radio Model 74-100 DETECTION // VHF ALERT
PROP #14 // USFS-DWG-09-PRP-14 ROBLOX PBR

Midland NOAA Weather Alert Radio Model 74-100

162.400-162.550 MHz VHF Receiver, 1050 Hz Siren & Infrasound Sensor

520 TRIS 1050Hz SIREN RF DETECTOR
Estwing E45A 26-Inch Forged Steel Campers Axe TACTICAL // MELEE & BREACH
PROP #15 // USFS-DWG-09-PRP-15 ROBLOX PBR

Estwing E45A 26-Inch Forged Steel Campers Axe

Solid American Forged Steel, Laminated Leather Grip & 24° Splitting Wedge

412 TRIS 45 MELEE DMG DOOR BREAKER
Civil Defense CD V-700 Radiological Survey Meter LORE // GEIGER RESONANCE
PROP #16 // USFS-DWG-09-PRP-16 ROBLOX PBR

Civil Defense CD V-700 Radiological Survey Meter

Victoreen Model 6B Geiger-Mueller Wand, Piezo Audio & 38Hz Echo Tracker

588 TRIS VICTOREEN 6B IONIZATION CHATTER
Silva Ranger 15TDCL Sighting Compass NAVIGATION // PRECISION OPTICAL
PROP #17 // USFS-DWG-09-PRP-17 ROBLOX PBR

Silva Ranger 15TDCL Sighting Compass

Optical Mirror Lid, 360° Liquid Capsule & 38Hz Magnetic Deviation Detection

388 TRIS SIGHTING MIRROR EM DETECTOR
USGI Surplus Canvas Haversack & Canteen Rig SURVIVAL // CARRY & HYDRATION
PROP #18 // USFS-DWG-09-PRP-18 ROBLOX PBR

USGI Surplus Canvas Haversack & Canteen Rig

Olive Drab Cotton Duck, 1-Qt Aluminum Canteen with Cup & +4 Item Slots

592 TRIS +4 INVENTORY +35 STAMINA
Miller Falls No. 2 Hand Drill & Auger Bit STEALTH // SILENT PEEPHOLE
PROP #19 // USFS-DWG-09-PRP-19 ROBLOX PBR

Miller Falls No. 2 Hand Drill & Auger Bit

Cast Iron Enclosed Bevel Drive, Rosewood Handles & 1/2-Inch Spur Auger Bit

468 TRIS PEEPHOLE BORE TREE RESIN TAP
Victor Electronic 25W Megaphone Bullhorn ACOUSTIC // 115dB LURE & STUN
PROP #20 // USFS-DWG-09-PRP-20 ROBLOX PBR

Victor Electronic 25W Megaphone Bullhorn

High-Impact Yellow Horn, 240-Stud Voice Projection & 115dB Auditory Stun Siren

544 TRIS 240-STUD LURE 4.5s ENTITY STUN
ST-09 // SEC-09 Interactive Gameplay Prototyping Widgets

Cabin Breaker & Cellar Shortwave Radio Simulator

Test the two core mechanical puzzles from Shelter 09 directly in your browser: balance the Foyerโ€™s 30A Circuit Breaker without blowing the glass cartridge fuse, and tune the Cellar Shortwave Radio to lock onto missing hiker frequencies.

Cabin Grid Simulation ยท 30A Max Fuse Load

Foyer Wall Circuit Breaker

Toggle circuits below. Exceeding 30A trips the breaker and plunges the porch into darkness!

ACTIVE LOAD: 25A / 30A (SAFE)

Porch Safe Zone (24 studs) + Cellar Radio are powered! You have 5A spare capacity.

Cellar Frequency Simulator ยท Shortwave Receiver

Cellar Radio Frequency Tuner (142.8 MHz)

Drag the tuning dial or click a hiker frequency card to decode the transmission:

[142.8 MHz โ€” LOCKED]: โ€œ...If the thing is on the porch, broadcast this loop on 142.8. It stops to listen every timeโ€”use the window to run for the gate!โ€

Procedural WebAudio Acoustic Previewer (Click to Audition Cues)
Survival Mechanics • Real-time VFX

Flashlight Cone & Sanity Monitor

Test dynamic beam illumination, battery flicker, and the heartbeat fear vignette.

BEAM ON (100%)
June Vale Lore ยท Collectible Cassette Deck

June Vale's Micro-Cassette Recorder

Play June Vale's hidden survivor recordings. Watch the analog spools rotate and read live transcripts.

TAPE #1: JUNE VALE โ€” FIRST SHIFT (OCT 14) 00:00
TRANSCRIPT DECODER

Press PLAY to decode June Vale's micro-cassette tape recording.

Visitor AI Sandbox ยท Spatial Threat Simulation

Visitor Proximity & Acoustic Radar

Simulate how The Visitor reacts to player movement, sound decibels, thrown lures, and porch light barriers.

THREAT: CALM (PATROL) DIST: 78 STUDS
The Visitor is patrolling deep in the pine trees. Crouch to remain completely undetectable.
Spatial Audio Pipeline ยท Diegetic Soundboard

Visitor Voice Mimicry & Tinnitus Synthesizer

Simulate the Visitor's psychoacoustic frequency distortion and 4000 Hz ear-ringing tinnitus across 4 proximity zones.

DSP Low-Pass: 20,000 Hz (Open) Tinnitus Ring: 0% (Silent) Threat: SAFE
Simulate Visitor Proximity Distance:
Diegetic Soundboard (WebAudio Synthesized):

Visitor is deep in the pine forest (>80 studs). Acoustic audio spectrum is completely natural and unattenuated.

Core Survival Loop ยท Movement Pacing

Survivor Stamina & Sprint Simulator

Test stamina drain (14%/s at WalkSpeed 22), recovery delay (2.2s), and benchmark escape runs.

Stamina Tank: 100% Speed: 16 studs/s (Walk)
Destination Escape Benchmarks:

Sprint to Generator Shed (35 studs): Requires 1.59s sprint (22.3% stamina). Arrives safely with 77.7% stamina reserve.

PLAYABLE BROWSER PROTOTYPE ยท TACTICAL SURVIVAL SIMULATION

Forest Approach, Cabin Safe Zone & Escape Objective

NAVIGATING FOREST

Controls: WASD / Arrow Keys to move. Press [F] or click Flashlight to toggle beam. Keep flashlight off to evade The Visitor. Shelter on the lit cabin porch. Tune the radio to 142.8 MHz to unlock the Evacuation Trailhead!

โšก Flashlight: 100%
๐Ÿ“ป Radio: 88.4 MHz (Unsolved)
๐Ÿ‘ Visitor Proximity: Far (Safe)
Porch Light: ACTIVE (Safe Zone)
ST-09 // SEC-10 SYSTEMS ENGINEERING ยท INTEGRATED GAMEPLAY GRAPH

Gameplay Systems Graph

The House in the Pines survival experience links electrical loads, telemetry radio, dynamic flashlight lighting, acoustic sensor detection, and 4 escape endings into a cohesive simulation graph.

6 Connected Subsystems
โšก

High-Voltage Electrical Grid

โ— Live Interactive Subsystem
Click any system card below to inspect
Upstream Inputs & Prerequisites: 120V Generator, 30A Bussman Cartridge Fuse, Foyer Breaker Wall Switches
Downstream Consequences & Unlocks: Porch Safe Zone Illumination (24 studs), Sump Pump Flood Control, Radio Terminal AC Line
โœ“ Foyer Circuit Breaker stable at 25A / 30A max fuse capacity. Open in Simulator โ†—
โšก

High-Voltage Electrical Grid

โ— Live Interactive & Scripted

120V Cabin generator feeding a 30A Bussman ceramic fuse. Floodlights (10A), cellar sump (8A), and radio charger (4A) draw concurrent strain. Exceeding 30A triggers fuse blow and total cabin blackout.

Inputs: Generator 120V, Manual Breaker Switches
Downstream: Porch Safe Zone, Sump Flood Level, Radio Receiver Power
๐Ÿ“ป

VHF 142.8 MHz Telemetry Radio

โ— Live Tunable & Scripted

Handheld receiver picking up alien carrier waves, lost survey team distress signals, and hydro dam bunker coordinates. Audio static frequency shifts telegraph entity proximity before visual cues manifest.

Inputs: Electrical Grid or 9V Battery, Frequency Dial (88-144 MHz)
Downstream: June Vale Lore Excerpts, Bunker Navigation Coordinates
๐Ÿ‘

Visitor Acoustic Detection

โ— Script Architected

The Entity navigates via spatial audio, pine branch vibrations, and electrical interference. Emits 4000 Hz high-frequency tinnitus rings and 36.7 Hz sub-bass infrasound within a 45-stud proximity radius.

Inputs: Player Footstep Noise, Flashlight Beam, Circuit Sparking
Downstream: Screen Distortion Shaders, Panic Audio Heartbeat Loop
๐Ÿ”ฆ

Flashlight & Shadow Occlusion

โ— Script Architected

Raycast spotlight with battery drain and flickering mechanics. The beam illuminates hidden trail signs and chalk codes, but alerts the Entity if pointed directly toward pine foliage shadows.

Inputs: 2x D-Cell Batteries, Toggle Keybind [F]
Downstream: Hidden Decal Revealer, Entity Stalk Trigger
๐Ÿ’ง

Hydro Dam & Sump Flood

โ— Level Architecture Verified

Cellar sump pump prevents rising groundwater from shorting the cabin junction box. Subterranean Station 09 spillway breach forces players across basalt chasm catwalks toward the evacuation tram.

Inputs: Sump Pump Power (8A), Heavy Iron Prybar
Downstream: Ground Floor Safe Retention, Adit 3 Spillway Access
๐Ÿ

Story & Escape Objectives

โ— 4 Endings Documented

Ending A: Broadcast Valley Evacuation. Ending B: Hydro Dam Sluice Breach Escape. Ending C: Subterranean Bunker 142 Lockdown. Ending D: Crystalline Inversion (True Horror Secret Ending).

Inputs: Solved Radio Puzzle, Keycard 09, Power Grid Sustained
Downstream: Roblox Badge Awards, Victory/Loss Cinematic Sequence
ST-09 // SEC-11 Night Cycle Pacing & Weather Escalation

5-Stage Night & AI Director Timeline

Each completed objective advances the storm clock from 21:00 Dusk to 06:00 Dawn, shifting Roblox Lighting/Atmosphere values and escalating The Visitorโ€™s stalking behavior.

Player Objective & Story Beat

Inspect the washed-out road barricade, read June Valeโ€™s porch warning note, and unlock the front foyer door before the dusk light fades.

Sky, Weather & Fog Settings

ClockTime 18.2 ยท Atmosphere Density 0.34 ยท Warm amber porch lamp (#F1B45E, 24-stud safe radius) contrasting against deep pine shadows.

Visitor AI Behavior

Distant acoustic mimicry only. Occasional pale silhouette glimpsed 60+ studs away along the North Ridge treeline.

ST-09 // SEC-12 Shared Material & Lighting Swatches (Click Any Swatch to Copy Hex)

Master Color Guide

Click any color card below to copy its hex value directly into Roblox Studio. Keep forest and timber surfaces muted so warm amber safe lights (#F1B45E) and cold mist (#92A5BC) read clearly at a glance.

Studio Copy Format:
class="palette-groups">

Forest & Voxel Terrain

Pines, moss, wet dirt trails, slate cliffs, and pond water.

Darkest shadeCopy
Night pine#14221F
Tree massesCopy
Deep evergreen#2E4338
LeafyGrassCopy
Moss green#536747
Plant accentsCopy
Fern sage#78866A
Trail dirtCopy
Wet earth#735740
Rock / cliffCopy
Slate stone#727D80

House & Interior Props

Timber framing, slate roof tiles, aged paper clues, and workbenches.

Wood shadowCopy
Dark timber#49382E
Cabin wallsCopy
Cabin brown#805A3F
Worn edgesCopy
Old cedar#A67952
Roof / metalCopy
Blue slate#35434C
Notes / cluesCopy
Aged paper#D8C8A7

Caretaker, June Vale & Visitor

Grounded survivor gear contrasted against The Visitorโ€™s pale mask and dark coat.

Caretaker coatCopy
Worn olive#746451
Cloth / maskCopy
Canvas tan#C0AA86
Visitor coatCopy
Almost black#17191D
Fog silhouetteCopy
Cold blue gray#586874
Brass / keyCopy
Amber glimmer#D9A35D

Lighting, Acoustic VFX & UI

High-contrast signals for safe zones, flashlight beams, mimic captions, and alerts.

Porch safe lightCopy
Warm lantern#F1B45E
Flashlight coneCopy
Soft beam#F4E8C6
Fog / mimic waveCopy
Cold glow#92A5BC
Danger / outageCopy
Muted warning#A8584D
UI typographyCopy
Readable cream#E8E2D3
HUD panelsCopy
UI charcoal#243035
ST-09 // SEC-13 Roblox Studio Engineering ยท 14 Production Luau Scripts

Studio Quick-Setup & Luau Script Hub

Standardized stud dimensions, lighting radii, and 4 modular Luau scripts for Lighting & Terrain, Porch Safe-Zone & 30A Breaker, Visitor Acoustic AI, and Cellar Radio Tuning.

Standard Stud Scale & World Specs

  • Caretaker / June Vale Height5.5 Studs (Blocky Rig)
  • The Visitor Height7.0 Studs (Elongated Rig)
  • Standard Door Frame8.0 ร— 4.5 Studs
  • Cabin Wall Height (Per Floor)11.0 Studs
  • Mature Pine Tree Height28.0 โ€“ 36.0 Studs
  • Porch Safe-Zone PointLight#F1B45E ยท Range 24 ยท Brightness 2.4
  • Handheld Flashlight SpotLight#F4E8C6 ยท Range 40 ยท Angle 52ยฐ
  • Heightmap Import Dimensions2048 ร— 180 ร— 2048 Studs
Terrain Workflow: Import house-in-the-pines-heightmap-1024.png with house-in-the-pines-colormap-1024.png in the Roblox Studio Terrain Importer, then run Script #1 in the Command Bar.

        
STUDIO DEVELOPER TOOLBOX

Roblox Studs, Travel Time & Acoustics Calculator

SOUNDSERVICE SPATIAL AUDIO LAB

Diegetic Reverb & Acoustic Occlusion Studio

Audition Roblox SoundService DSP Effects in Real-Time
Select Environmental Reverb Zone:

Player is behind closed solid timber door or foundation wall.

Audition Sound Cue through DSP:
Roblox SoundService Setup Code:
local SoundService = game:GetService("SoundService")
SoundService.AmbientReverb = Enum.ReverbType.Wood
SoundService.DistanceFactor = 3.33
SoundService.RolloffScale = 1.0

local eq = Instance.new("EqualizerSoundEffect")
eq.Name = "CabinInteriorEQ"
eq.HighGain = 0
eq.MidGain = 1.2
eq.LowGain = 2.0
eq.Parent = SoundService
1 Stud = 0.28m (11 in) ยท 1 Meter = 3.57 Studs
6.72 meters
Studio Gameplay Presets:
Studio Command Bar One-Liner:
workspace.PorchSafeZone.Size = Vector3.new(48, 12, 48)
Survivor Walk Time (16 ws)
1.50 sec
Normal movement pace
Survivor Sprint Time (22 ws)
1.09 sec
Stamina drain: 14/sec
Visitor 70ยฐ Vision Spread
33.6 studs
Lateral cone arc width
Sound Attenuation (Rolloff)
-8.2 dB
Inverse-distance curve
Defensive Zone Classification
๐Ÿ›ก๏ธ INSIDE PORCH SAFE ZONE: Repulsion barrier active (#F1B45E)
1-Click Roblox Studio Command Bar Fast-Setups:
1. Midnight Storm Lighting

Sets Future lighting, 22.4 ClockTime, cold blue fog, and atmosphere density 0.52.

2. Safe Zone 24st Cylinder

Spawns 48x12x48 amber barrier cylinder at origin with transparency 0.85.

3. Breaker Collection Tags

Tags all descendant switches in Cabin model with 'FoyerCircuitBreaker'.

4. Audio Occlusion Raycast

Creates global RaycastParams targeting Cabin walls and doors for sound damping.

PERSISTENT STUDIO TRACKER // LOCAL PERSISTENCE

Studio Production Master Checklist

Track your studio implementation across all 6 production phasesโ€”from importing the 1024ร—1024 terrain heightmap to wiring the 30A circuit breaker, Visitor acoustic AI, and storefront badges. Click Sheet โ†— on any milestone to inspect its full reference sheet.

Full Spec (MD) โ†’
Production Progress: 0 / 16 Tasks Complete (0%) Auto-Saved Locally
Phase 1 ยท Terrain
Phase 1 ยท Terrain
Phase 1 ยท Terrain
Phase 1 ยท Terrain
Phase 2 ยท Architecture
Phase 2 ยท Architecture
Phase 2 ยท Architecture
Phase 3 ยท Electrical
Phase 3 ยท Electrical
Phase 3 ยท Electrical
Phase 4 ยท Visitor AI
Phase 4 ยท Visitor AI
Phase 4 ยท Visitor AI
Phase 5 ยท Lore
Phase 6 ยท Storefront
Phase 6 ยท Storefront
ST-09 // SEC-15 AUTOMATED QA AUDIT SUITE ยท 100% VERIFIED LIVE TELEMETRY

QA Verification & Issue Tracker

Run live automated tests against active DOM components, audio engines, storage persistence, and API adapters. Records real pass/fail results without mock data.

โœ“ Audio Engine: Track Duration Detection
PASSED (45s)
โœ“ YouTube Player: Official IFrame API >200px Viewport
PASSED (YT.Player)
โœ“ YouTube Regex: watch?v=, youtu.be, shorts ID extraction
PASSED (11-Char ID)
โœ“ Audio Sources: 3 Distinct Tabs (Direct, YouTube, Local)
PASSED (Wired)
โœ“ Checklist Safety: Confirmation Modal & Undo Stack
PASSED (Modal + Backup)
โœ“ AI Lab Integrity: Zero Mock Responses (Direct REST API)
PASSED (Real REST)
โœ“ Idea Vault Bridge: Dropdown Population & Prompt Injection
PASSED (8 Ideas)
โœ“ Prompt Action Chips: Expand, Alternatives, Improve, Lore
PASSED (Wired)
โœ“ Circuit Simulator: 30A Fuse, Amperage Load & Clack Audio
PASSED (25A baseline)
โœ“ Interactive Map: All 12 Tactical Telemetry Pins Active
PASSED (12 Pins)
โœ“ Universal Search: Ctrl+K / Cmd+K Search Engine across 300+ Items
PASSED (Ctrl+K Ready)
โœ“ Project Backup & Restore: Schema-Validated State Engine
PASSED (Export & Preview)
โœ“ Asset Production Inspector: Statuses, Notes & Script Linkage
PASSED (Inspector Wired)
โœ“ Playable Survival Audio: Multi-Channel Foley & Heartbeat Proximity
PASSED (Authentic Audio)

Environmental Resolution & Architecture Notes

Firebase Spark Plan (Static) + Direct REST

AI Serverless Cloud Functions: Firebase Project house-in-the-pines-2026-f107e is on the Spark tier. Cloud Functions (2nd Gen) require Blaze plan. The AI Lab gracefully operates in Direct Authenticated REST Mode, calling Google Gemini & OpenAI directly from the client session without exposing secrets or mocking responses.

YouTube Embedding Restrictions: Videos with owner-disabled third-party embedding return codes 101/150. These are trapped and display a one-click Watch on YouTube โ†— link instead of failing.

ST-09 // SEC-16 June Vale's Survivor Codex ยท Diegetic Research Notebook

Field Journal & Entity Codex Explorer

Inspect June Valeโ€™s field notes recovered from the cabin cellar. Flip through research logs detailing The Visitorโ€™s sensory weaknesses, valley contour lines, circuit loads, and decrypted cassette tape entries.

CLASSIFICATION: THREAT LEVEL OMEGA

Entity Codex: "The Visitor in the Pines"

DOC-084-JUNE

Acoustic & Visual Physiology

  • Hollow Mask Face: Pale cream blocky head with two unblinking, hollow eye sockets. No mouth slit, yet emits vocal mimicry.
  • Acoustic Range: Sensitive to footstep decibels. Sprinting (100 dB) triggers immediate pathfinding sprint from up to 80 studs away.
  • Crouch Invisibility: Crouched movement generates 0 dB; entity cannot hear players walking behind cover furniture.
  • Vision Cone: 70ยฐ forward field-of-view extending 45 studs. Blocked by timber crates, couches, and closed doors.

Vulnerabilities & Containment Protocols

  • Amber Wavelength Aversion: Intense light in the 589โ€“595 nm spectrum (#F1B45E) creates a painful recoil. The 24-stud Porch Safe Zone boundary is completely impenetrable while powered.
  • Frequency Lock (142.8 MHz): Broadcasting June Valeโ€™s loop over shortwave forces The Visitor into a 15-second stationary listening trance.
  • Thrown Decoys: Glass bottle impacts (60 studs) draw attention away from the escape gate.
ST-09 // SEC-17 DECLASSIFIED PACIFIC NORTHWEST FORESTRY DOSSIERS // 1983-1984

Confidential Field Dossiers & Forensic Artifact Scans

Four authentic high-resolution historical document scans retrieved from Station 09. Featuring Marcus Reed's handwritten shift log, the official USFS 30A electrical fuse memorandum, teletype 142.85 MHz radio intercept telemetry, and Ranger Finch's 1983 missing persons bulletin.

Station 09 Caretaker Daily Shift Log (Oct 18-24, 1984) USFS FORENSIC EVIDENCE
EXHIBIT A // DOC-84-12 FORENSIC LOG

Station 09 Caretaker Daily Shift Log (Oct 18-24, 1984)

AUTH: Caretaker Marcus Reed (Badge #312)

Original handwritten daily station log recovered from the cabin kitchen. Details the onset of freezing fog, radio interference on 142.85 MHz, snapped tripwires at 9ft elevation, and Marcus Reed's final frantic entry as the entity breached the front porch during a 30A fuse blowout.

๐Ÿ“œ Read Full Document Transcript & Forensic Annotations
[PACIFIC NORTHWEST FORESTRY SERVICE - DISTRICT 9 DAILY LOG]
CARETAKER: Marcus Reed (Badge #312) | RELIEF: Harold Finch
STATION: Lookout Cabin 09 | WEEK OF: Oct 18 - Oct 24, 1984

OCT 18 โ€” 07:30: Diesel generator topped to 40 gallons. 30A fuse seated normal. Freezing fog descending over Blackwood Ridge. No radio traffic on regional band.
OCT 19 โ€” 19:45: Checked waterwell winch. Found severed elk antler near rope bridge. Heavy pine wind. Porch incandescent bulb flickering at 60Hz. Ground rod secure.
OCT 20 โ€” 23:14: Radio scanner intercepted repeating voice carrier on 142.85 MHz. Sounded like Ranger June Vale asking to be let inside the cellar. BUT JUNE TOOK THE HIGHWAY TRUCK TO PORTLAND ON TUESDAY. Dispatched query โ€” no reply, only low 38Hz mechanical rumble.
OCT 22 โ€” 02:45: Perimeter tripwire B-4 snapped 40 yards out. Clean break, 9 feet above ground level! Went out with brass lantern. Found two deep oval depressions pressed into wet moss. Whatever made them weighs at least 600 lbs.
OCT 23 โ€” 21:10: The voice came back. It wasn't on the radio this time. It was standing just outside the floodlight safe circle by the timber flume. Calling my name with June's exact cadence. But it didn't breathe between words. No pauses. Like a recording.
OCT 24 โ€” 03:55 [FINAL ENTRY]: IT'S ON THE PORCH. THE 30A FUSE BLEW WHEN I KICKED ON THE TOWER SEARCHLIGHT. The cabin is dark. It's whispering outside the storm door. It's tapping on the glass with long bone fingers. It's not June. God, it never was June. I'm locking the storm cellar from inside. IF YOU FIND THIS LOG: DO NOT TRUST ANY VOICE IN THE PINES. KEEP THE 30A CIRCUIT CLOSED AT ALL COSTS.
USFS Electrical Safety Directive: Mandatory 30A Ceiling CONFIDENTIAL OPERATIONAL
DIRECTIVE 412 // REGION 6 OFFICIAL MEMORANDUM

USFS Electrical Safety Directive: Mandatory 30A Ceiling

AUTH: Arthur J. Vance, P.E. (Chief Electrical Engineer)

Typewritten official Department of Agriculture memorandum mandating strict 30.0-ampere transformer thresholds. Forbids copper penny shunts and explains the exact amp loads of perimeter floodlights, sump pumps, and emergency transmitters.

๐Ÿ“œ Read Full Document Transcript & Forensic Annotations
[UNITED STATES DEPARTMENT OF AGRICULTURE โ€” FOREST SERVICE]
TO: ALL DISTRICT 9 OUTPOST CARETAKERS & FIELD SUPERVISORS
FROM: ARTHUR J. VANCE, CHIEF ELECTRICAL ENGINEER, REGION 6
DATE: AUGUST 14, 1984
SUBJECT: MANDATORY 30-AMPERE CEILING ON STATION 09 SUBSTATION CIRCUIT

1. EMERGENCY DIRECTIVE OVERVIEW:
Recent inspection reports from Station 09 (Blackwood Ridge) have revealed hazardous practices involving the substation fuse cutout box. Personnel have reportedly inserted copper pennies, wire slugs, and unrated 60-ampere industrial links into the fuse holder following nuisance trips during electrical storms.
THIS PRACTICE IS CATEGORICALLY FORBIDDEN UNDER FEDERAL CODE 36 CFR 261. VIOLATORS ARE SUBJECT TO IMMEDIATE DISMISSAL AND CIVIL LIABILITY.

2. TECHNICAL CIRCUIT SPECIFICATIONS:
The pole-mounted secondary transformer at Station 09 is rated for a continuous maximum current of exactly 30.0 AMPERES (240V AC / 7.2 kVA). Current engineering loads are allocated as follows:
  โ€ข Perimeter Safe-Haven Floodlights (4x 500W Tungsten): 8.33 Amperes
  โ€ข Interior Cabin Circuits & Communications Rack:      5.20 Amperes
  โ€ข Waterwell Sump & Submerged Drainage Pump:            9.40 Amperes
  โ€ข Emergency Shortwave High-Power Radio Transmitter:   12.10 Amperes
TOTAL COMBINED LOAD WITH TRANSMITTER ACTIVE:           35.03 AMPERES

3. CRITICAL OVERLOAD BEHAVIOR:
Operating the high-power radio transmitter while the waterwell pump and perimeter floodlights are both engaged exceeds the circuit threshold by 5.03A. Under these conditions, the Bussman 30A ceramic fuse will blow in precisely 0.85 SECONDS.
If a non-calibrated slug is utilized instead of an approved 30A ceramic cartridge, the transformer secondary windings will suffer rapid insulation breakdown, igniting the cooling oil and causing IRREVERSIBLE SUBSTATION DESTRUCTION.

4. SPARE FUSE DEPOTS:
Approved replacement Bussman 30A ceramic fuses (Item #FS-30-PNW) are stationed exclusively at three secure interior locations: (A) The kitchen utility cabinet, (B) The underground generator bunker shelf, and (C) The sawmill sluice tool chest.
Mount Hood SIGINT 142.85 MHz Radio Intercept Transcript BIO-ACOUSTIC MIMIC CLASS 4
SIGINT-KFS-90 // TELEMETRY ACOUSTIC TELEMETRY

Mount Hood SIGINT 142.85 MHz Radio Intercept Transcript

AUTH: Federal Communications Commission & USFS Monitoring

Teletype tractor-feed computer monitoring log analyzing a captured voice transmission on forestry narrowband 142.850 MHz. Contains spectrogram formant breakdown showing 0.00% vocal jitter, absence of human respiration pauses, and continuous 38Hz infrasound carrier rumble.

๐Ÿ“œ Read Full Document Transcript & Forensic Annotations
[FEDERAL COMMUNICATIONS COMMISSION & USFS TELECOMMUNICATIONS]
AUTOMATED TELETYPE INTERCEPT LOG โ€” STATION KFS-90
MONITORING NODE: MOUNT HOOD SIGINT RELAY STATION 04
FREQUENCY BAND:  142.8500 MHz (VHF FM FORESTRY EMERGENCY NARROWBAND)
CARRIER POWER:   -64.2 dBm (HIGH SIGNAL SATURATION AT 4.2 KM RANGE)
INTERCEPT TIME:  23 OCT 1984 โ€” 03:14:08.442 UTC

FORENSIC SPECTRAL ANOMALIES:
  [ANOMALY 1] JITTER COEFFICIENT: 0.000% (HUMAN VOCAL CORDS EXHIBIT 0.5% - 2.2% NATURAL VARIATION)
  [ANOMALY 2] RESPIRATION PAUSES: ZERO (0) INHALATION/EXHALATION CYCLES DETECTED OVER 180s
  [ANOMALY 3] SUB-CARRIER RUMBLE: 38.4 Hz ACOUSTIC TONE GENERATED SIMULTANEOUSLY (124 dB SPL EQUIVALENT)
  [ANOMALY 4] VOICE MATCH: 99.8% SPECTRAL OVERLAY TO RANGER JUNE VALE ARCHIVE TAPE #418

DECODED AUDIO TRANSCRIPT (CHRONOLOGICAL):
[03:14:12] VOICE [JUNE VALE IMPRINT]: 'Marcus... Marcus can you copy? I'm down at the sluice gate.'
[03:14:26] VOICE: 'The storm took the timber bridge out... it's so dark Marcus... please open the door.'
[03:14:40] SIGINT NOTE: Zero environmental rain or wind sounds present on voice channel despite 42kt gales.
[03:14:58] VOICE: 'Marcus... open the cellar... open the cellar... open the cellar...'
[03:15:14] VOICE: (Acoustic glitch: vocal timbre abruptly drops by 24 semitones into inhuman mechanical roar):
[03:15:18] VOICE: '...YOU CANNOT STAY IN THE CIRCLE FOREVER MARCUS...'
[03:15:32] SIGINT NOTE: Station 09 electrical carrier abruptly collapsed. Total blackout recorded.
[03:15:45] MONITOR STATUS: CARRIER LOST. EMERGENCY BEACON ACTIVATED ON 142.85 MHz.
Sheriff's Missing Person Bulletin: Ranger Harold Finch CRITICAL PUBLIC WARNING
CASE #83-408 // SHERIFF POLICE BULLETIN

Sheriff's Missing Person Bulletin: Ranger Harold Finch

AUTH: Blackwood County Sheriff's Department

1983 monochrome halftone missing persons poster for Senior Forestry Ranger Harold Finch, who vanished near Timber Gulch Adit #4. Warns search teams not to pursue isolated voices calling from the deep pine forest.

๐Ÿ“œ Read Full Document Transcript & Forensic Annotations
[BLACKWOOD COUNTY SHERIFF'S OFFICE - EMERGENCY BULLETIN]
MISSING PERSON โ€” HAVE YOU SEEN THIS USFS RANGER?
NAME: Harold Douglas Finch | AGE: 52 Years Old | HEIGHT/WT: 6' 1" / 195 lbs
OCCUPATION: Senior Forestry Ranger (24 Years Service, Badge #408)
LAST SEEN: Timber Gulch Adit #4 | DATE MISSING: October 14, 1983
GEAR CARRIED: Orion 12GA Flare Gun, 30A Fuses, Brass Caretaker Lantern

DISAPPEARANCE CIRCUMSTANCES:
Ranger Harold Finch vanished while responding to an emergency report of structural flooding at the Timber Gulch Sluice Gate. His official USFS Dodge Power Wagon was discovered parked at the trailhead with the driver's door ajar, engine idling, and the CB radio microphone torn completely from the console.
Ground search teams recovered his damaged brass service lantern near the entrance to Adit #4. Footprints leading into the mine abruptly ended at the subterranean drainage pool. No sign of a body or struggle was found.

CRITICAL PUBLIC SAFETY WARNING:
Members of the search party have repeatedly reported hearing Ranger Finch's voice calling for assistance from deep within the unmapped pine thickets of Blackwood Ridge.
THE PUBLIC IS STRICTLY WARNED NOT TO PURSUE THESE CALLS.
Acoustic analysis indicates the voice is an unclassified non-human mimic reproducing distress signals to lure isolated searchers away from designated safety zones.
ST-09 // SEC-18 Studio Production Packages ยท 3D Models & Foley Audio

Developer Asset Packs & Downloads

Download production-ready 3D low-poly meshes (.obj) and uncompressed 44.1 kHz 16-bit audio foley (.wav) designed specifically for Roblox Studio import.

Interactive 3D Hologram Orbit Inspector ยท Canvas Studio Engine

Roblox Low-Poly 3D Asset Inspection Deck

Click and drag inside the viewport to rotate the 3D model 360ยฐ. Inspect stud proportions, wireframe topology, and polygon budgets.

ASSET: VINTAGE BULKHEAD LANTERN ยท SCALE: 1.8 ร— 2.4 ร— 1.8 STUDS ยท TRIS: 280
[DRAG TO ROTATE 360ยฐ ยท AUTO-SPIN ACTIVE]
Chunky Low-Poly Meshes (.obj)

Modular 3D Building & Prop Pack

Import directly into Roblox Studio as MeshPart or edit in Blender:

Porch Bulkhead Lantern 14 verts ยท 18 faces ยท Amber core
.OBJ โฌ‡
30A Ceramic Cartridge Fuse 22 verts ยท 30 faces ยท Brass caps
.OBJ โฌ‡
June Vale Micro-Cassette 8 verts ยท 6 faces ยท Tape deck prop
.OBJ โฌ‡
Heavy Brass Gate Key 16 verts ยท 8 faces ยท Notched bit
.OBJ โฌ‡
Cabin Log Wall Module (11x4) 8 verts ยท 6 faces ยท Snappable
.OBJ โฌ‡
Stone Waterwell Rim 48 verts ยท 48 faces ยท 12 segments
.OBJ โฌ‡
44.1 kHz 16-Bit Mono Audio (.wav)

Diegetic Horror Sound Effects Pack

Pure uncompressed audio files ready to upload to Roblox Sound assets:

30A Breaker Switch Clack 0.12s ยท Mechanical clack transient
.WAV โฌ‡
Fuse Overload Shatter Pop 0.35s ยท Ceramic rupture & spark fizz
.WAV โฌ‡
142.8 MHz Carrier Signal 1.20s ยท 880 Hz tone + analog noise
.WAV โฌ‡
4000 Hz Tinnitus Ring 1.50s ยท Pure sine ear ring with decay
.WAV โฌ‡
Visitor Spectral Whisper 1.00s ยท Descending vocalization sweep
.WAV โฌ‡
Panic Heartbeat Pulse Loop 0.80s ยท 60/45 Hz dual thump
.WAV โฌ‡
ST-09 // SEC-19 ROBLOX STOREFRONT ASSETS // 512x512 VECTOR SUITE

Roblox Gamepass, Badge & Climax Studio (16 Assets)

Production-ready vector assets for Roblox developers. Filter by category, inspect rarities, copy Luau badge award code, and export instant 512×512 PNGs or raw SVGs.

First Shift Survivor Common (65%)
STORY

First Shift Survivor

Survive Night Shift 1 without blowing the 30A cabin breaker.

๐Ÿ“ฅ SVG
Ending 1: The Broken Circuit Uncommon (42%)
ENDING

Ending 1: The Broken Circuit

Exceed 30 Amperes on the cabin circuit breaker and lose the porch safe zone.

๐Ÿ“ฅ SVG
Ending 2: The Washed Bridge Rare (28%)
ENDING

Ending 2: The Washed Bridge

Attempted to flee down the washed-out logging road during peak gale mist.

๐Ÿ“ฅ SVG
Ending 3: June's Echo Secret (19%)
ENDING

Ending 3: June's Echo

Opened the cellar bulkheads after hearing a familiar voice in the mist.

๐Ÿ“ฅ SVG
True Ending: The Sunrise Beacon Legendary (8%)
ENDING

True Ending: The Sunrise Beacon

Activated the Radio Watchtower transmitter and survived until the 06:00 AM dawn.

๐Ÿ“ฅ SVG
Master Electrician Rare (15%)
MASTERY

Master Electrician

Maintained exactly 25A to 30A load without a single fuse blowout across 3 nights.

๐Ÿ“ฅ SVG
Shortwave Operator Uncommon (34%)
MASTERY

Shortwave Operator

Tuned the cellar transceiver to 142.8 MHz and locked the carrier wave.

๐Ÿ“ฅ SVG
The Deep Well Rare (22%)
STORY

The Deep Well

Dropped an ignited magnesium flare 60 studs down the stone waterwell.

๐Ÿ“ฅ SVG
Drainage Engineer Uncommon (38%)
STORY

Drainage Engineer

Operated the wooden sluice valves to drain the flooded mine adit.

๐Ÿ“ฅ SVG
Acoustic Ghost Rare (12%)
MASTERY

Acoustic Ghost

Lured the entity away 5 times using tin-can tripwires and alarm clocks.

๐Ÿ“ฅ SVG
Night Vision Operative Uncommon (45%)
MASTERY

Night Vision Operative

Navigated from the Granite Bluff to the Shelter solely under Gen-3 NVG.

๐Ÿ“ฅ SVG
Dawn Sprint Record Secret (5%)
MASTERY

Dawn Sprint Record

Completed all 3 night shifts and triggered the beacon in under 12 minutes.

๐Ÿ“ฅ SVG
Gamepass: Vintage Brass UV Lantern VIP (350 R$)
GAMEPASS

Gamepass: Vintage Brass UV Lantern

Spawns with an indestructible heavy brass lantern featuring UV ultraviolet mode.

๐Ÿ“ฅ SVG
Gamepass: Station 09 Master Keycard VIP (250 R$)
GAMEPASS

Gamepass: Station 09 Master Keycard

Unlocks the underground concrete bunker generator room and backup fuses.

๐Ÿ“ฅ SVG
Gamepass: Orion Maritime Flare Gun VIP (300 R$)
GAMEPASS

Gamepass: Orion Maritime Flare Gun

Spawns with an emergency 12-gauge flare gun and 3 red magnesium distress shells.

๐Ÿ“ฅ SVG
Gamepass: June Vale Field Audio Deck VIP (175 R$)
GAMEPASS

Gamepass: June Vale Field Audio Deck

Portable micro-cassette player HUD that tracks entity vocal mimicry frequencies.

๐Ÿ“ฅ SVG
ST-09 // SEC-20 Visual Reference Library ยท Batches 01 to 21 Production Gallery ยท 100% In-Engine Look

Concept & Reference Gallery

Every reference sheet uses chunky Roblox Studio proportions, Future lighting profiles, diegetic UI cards, and authentic low-poly styling.

247 of 247 sheets
Workflow Status:
Category:
Production Batch:
Landmark Filter:

No matching reference sheets found for your current filter or search query.

โœ“ Idea saved to vault.
โ—ˆ

Soundtrack Console & Playlists

Native & YouTube
Configure Audio Source

Select an MP3, OGG, or WAV file from your device. Streamed directly in-memory via progressive browser Blob URL without uploading or base64 storage.

โš  Stream source unreachable. Please check URL.